Author: by Dimitris-Ilias Gkanatsios, Tech Evangelist, Microsoft Greece
This tutorial is brought to you by Microsoft.
If you’re in a hurry, you can find the complete source code on GitHub.
It is recommended that you read part 1 before proceeding on reading the rest of this tutorial, since it is heavily based on what we described in the first part! Don’t tell me I didn’t warn you!!!
This is the second post in two post tutorials regarding making a tower defense game in Unity. In the first post we described the game scenario and gameplay and we also mentioned the level editor, the XML file and structure that holds level information and the object pooler methodology we use. Again, if you haven’t read it, I strongly encourage you to do it ASAP…